The setting of the game isn’t entirely clear, but we can assume it is set in a land of fantasy. The prince is trekking home after he robs a tomb, when a sandstorm whips up and he loses his beloved donkey, Farah. Stumbling into an opening, he meets the beautiful and mysterious Elika who is on the run from a band of men. After escorting her to a desert temple, it turns out that Elika is a princess, and her father, the king, has come to halt her escape. The importance of the temple becomes evident as soon as the king slices down a white magical tree in the centre of the ancient building. From the depths rises untold darkness that had been sealed for a thousand years, the dark God Ahriman is awakening...
The game spans over four main regions, each with five unique locations hosted by one of the four in-game bossed simply named as: The Warrior, The Alchemist, The Hunter, and The Concubine, each offering a unique challenge. Each zone is designed differently, from castles and spires, to windwills and construction yards, each looking amazing. Prince of Persia offers a new free roaming gameplay style in which players can now simply travel from area to area instead of tackling a one way game-style, meaning you can play which levels you want.
It’s been a few days since I finished the game, giving me ample time to review it fairly, and I can tell you that it is one of the best games I have ever played on the Playstation 3. Everything is just so new and fun about the newest instalment, that it surpasses every game in its series combined. It’s a bold statement to make, but the game shocked me so much. Despite everything the series has ever abided to (time stopping peril), Montreal have taken that leap of faith alright, landing on both feet in the pages of next gen gaming history.